Live or Dice
Please read
We recommend you to set your Scale option in Windows screen settings to 100%.
Tutorial can be skipped with a button in the corner.
Live or Di(c)e: Story
This game is about little mad alchemist who likes to experience with potions. He decides to create a powerful potion, which would make him invisible. As a player you are trying to stop him and reduce his potion progress to zero. However, there are a lot of ways to fail this task. The player needs to pay attention to potion's toxicity, radiation and stability. This game has various endings, can you find them all?
Gameplay
Alchemist's movement is controlled by the computer's dice rolls. He moves on a board tiles that are placed within his laboratory. Most tile purposes are to help the alchemist with his work. Which means that your job is to make his life more annoying. You have cards that can be placed on the board and when alchemist steps on them, something happen. Alchemist rolls with 1 dice and then make his movement based on the dice roll. Then it is your turn to do your actions. You can either draw a card from the deck, place a card from your hand, take a card from the board or see the result of the next computer's dice roll. These actions cost action points. Action points are refilled at the beginning of your turn. Your cards should help you find a balance between potion's toxicity and to reduce alchemist's progression with his potion.
Known issues:
- The game won't run on low-end phones
- Color tiles on the board are not synchronized with potion colors
- The game is not working well with higher Scale options in windows screen settings. 100% option is recommended.
Team
- Lead developer - Zechy
- Programming - Tetracup, VKChiuselli
- Game design and story - Morvis, Michalius
- Graphic design - Absinth.queen, Donspaghettiart
- Music & SFX - Petrknedlik
This was our first GameJam and we are very happy, that we could participate. We learned a lot of things. We met new people. Our team had new amazing experiences and we are very grateful for it.
Our social media
Facebook: https://www.facebook.com/sagittaras
Twitter: https://twitter.com/sagittaras
Instagram: https://www.instagram.com/sagittaras
Status | Released |
Platforms | HTML5 |
Authors | Zechy, Morvis, tetracup, VKChiuselli, absinth.queen, Petr Knedlik, DonSpaghettiArt, NewMichalius |
Genre | Card Game, Strategy |
Made with | Unity |
Tags | Board Game |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Links | Patreon, Facebook, Instagram |
Comments
Log in with itch.io to leave a comment.
Good game and loved the artwork and the music !! The game got stucked for me and was unable to click buttons, but worked when reduced browser screen scale to 70%. Intresting concept, took some time for me to get handy on rules. Tutorials are a bit too much but overall great !! Good Work !
loved the game art work was cute and game play was funn
Thanks!
Can't play the game, to get to the next tip I should press the next tip button, but there's no such button on my screen also the UI appears to be a complete mess for me, probably because it doesn't scale properly.
My screen resolution is 1366x768
Check your scale option in Windows screen Settings, you probably have set bigger option than 100%, which Is sadly currently not supported because of short time during the jam.
How do I get pass this? I tried click everything.
The NEXT TIP button in the right top corner.
But what if you don't have one of those?
Then you have set bigger scale scale option in your Windows screen settings, than Is supported by game. When you change to standard 100%, you should see all.
We Hope you give it a another try!